The Role of Gamification in Enhancing Motivation and Learning outcomes in E-Learning
S. Padmini and Pramila RamaniCentral University of Tamil Nadu, Thiruvarur Pages:442-452 The phenomenal growth in e-learning brings with it the challenge of engaging learnersand improving their learning outcomes. Gamification, defined as applying game designelements, such as points, badges, leaderboards, and challenges, in non-gamingcontexts, could be one solution as it increases educational activities’ interactivity andmotivation. This …
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