Pathological Gaming among Older Adolescent Konyaks in Relation with Loneliness and Adjustment Difficulty

Imlisongla Longkumer and Rakwang Konyak
Nagaland University, Nagaland

Pages:159-165

Video gaming has become a popular entertainment activity for children, adolescents
and adults worldwide and its popularity is growing in the remote areas as well. The
prevalence of pathological gaming, especially in the remote areas, is largely unknown.
A study was conducted in Mon district, one of the remote areas in Nagaland, to study
pathological gaming among older adolescent Konyaks and its relationship with
loneliness and adjustment difficulty. Sample comprised of 200 older adolescents in the
age 16 to 20 years residing in Mon town and in four neighboring villages. Prevalence of
pathological gaming as assessed by the Gaming Addiction Screening by Gentile (2009)
was 37.5 percent. A 2×2 ANOVA showed a significant gender main effect but no difference
was found by urban/rural locality. Interaction effect revealed that gender difference exists
in the rural area but not in the urban area. A significant moderate positive correlation
was found between pathological gaming and loneliness. Pathological gaming was found
to be positively correlated with difficulty in home adjustment and negatively correlated
with social adjustment difficulty.

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